I was going to post this after Apple would have approved the latest update, but it’s taking way too long, so I’ll skip the waiting. Here’s the story…
We (Bloomsix) have released an iPhone puzzle game:
Damian Filigree: the Book of Thoth
So far, all (the few) responses have been excellent.
We’re very proud on the enthusiasm on toucharcade, and theportablegamer verdict: “With so many good games in this genre, finding one that really stands out is like finding a four-leaf clover in a field green. Yet, when you do stumble upon that gem, it really shines of awesomeness. Damian Filigree happens to be that four-leaf clover in the field.”

However, sales have been dramatic (200 in one month) That’s exactly the problem here. We have sent out a press release, mailed tons of weblogs / people. Posted a few things on fora.. However.. it doesn’t seem to get picked up.
There are a few options left:
- Advertising (admob, facebook, some websites)
- freeappoftheday / openfeint
- Lite version (still in approval….)
- Word of mouth
- something else?
I realize the appstore is crowded, but I think we have made a polished enjoyable game. And 200 sales in a month is way too little. The word of mouth option is kind of a non-option for me, as I have exactly zero (0) sneezers in my network.
The reason I wanted to wait, is because the tutorial screen crashes, and with the update, we’ve added a helping hand in the first level to get you started, and made it possible to drag-rotate the stones, so players see what’s going on:


There are some other improvements and features I would like to add, but I think I should be able to get some revenue first.. As Rob says: “Market first”
So my questions are:
Now what?
and
What do you think of the game?
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hyperswitching posted this

